I’m a illustrator and concept artist, based in São Paulo.
My main skills are on 2D assets production, but over the past 2 years I’ve been improving my 3D skills.
I’ve been working with games for 4 years as the main artist for projects like Bob Burnquint’s Dream Land,
Nikito – Caça Biscoito, Fiat Vacilândia, Avengers Assemble – Smash a mole and Gravitty Falls – Waddles food fever.
During these time I’ve been responsible for creating characters, scenarios, UI elements and character animation.
I believe that a good Gamer Artist is the person who can create not only high quality and
beautiful images, but the one to think about the applications of the image inside the game.
My main concern before stating a new job is to apply this thought in my work
through having a good relationship with the programmers.